Some hardware not manufactured by Apple ("third-party" hardware) is compatible with Final Cut Pro 7. To make the job of choosing compatible third-party hardware simpler, Apple evaluates hundreds of equipment types and models for stability and accuracy. The Apple-qualified devices* listed here are those third-party products that...
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Find answers to the following questions in this article: Does the graphics card in my Mac support OpenCL? What's OpenCL? Do I need to have a graphics card that supports OpenCL to use Final Cut Pro X? Is OpenCL support also required for Motion 5 or Compressor 4? ...
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Follow the steps below to deploy Final Cut Pro X, Motion 5, and Compressor 4 across multiple Mac systems using Apple Remote Desktop, NetInstall, or NetRestore....
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The versions of Final Cut Pro listed below are compatible with OS X Lion....
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To be able to import Sony XDCAM, XDCAM HD and XDCAM EX media into Final Cut Pro X, you'll need to download and install the Sony XDCAM Transfer software and XDCAM Drive software....
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Final Cut Pro X uses a new Event-based library. Upon launch, all Events are shown in the Event library. This allows all media to be available for use in projects. However, in some situations this might not be desirable....
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Final Cut Pro X is a breakthrough in nonlinear video editing. The application has impressed many pro editors, and it has also generated a lot of discussion in the pro video community. We know people have questions about the new features in Final Cut Pro X and how it compares with previous versions of Final Cut Pro....
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The graphics card requirements for Final Cut Pro X, Motion 5 and Compressor 4 are:
OpenCL-capable graphics card or Intel HD Graphics 3000 or later
256MB VRAM
Complete system requirements for Final Cut Pro X, Motion 5, and Compressor 4 are available at:
apple.com/finalcutpro/specs/
apple.com/finalcutpro/motion/specs/
...
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Final Cut Pro X, Motion 5, and Compressor 4 are available from the Mac App Store....
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When copying the entire contents of an SD card to your system's hard drive, you should import that media with the "Import from Camera" option. This will ensure that not only your media but also any camera metadata not stored in the media files is ingested....
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